Generative Data Intelligence

Marvel Snap Patch Notes – May 25

Date:

The newest edition of the Marvel Snap Patch Notes is here once more bringing all sorts of balancing changes to certain cards. Here are everything players should know before playing Marvel Snap.


Card Balancing

Black Bolt

  • (Old) 5 Cost / 8 Power: On Reveal: Your opponent must discard the lowest-Cost card in their hand.
  • (New) 5 Cost / 7 Power: On Reveal: Your opponent must discard the lowest-Cost card in their hand.

Dev Note: This one wasn’t on any of our bingo cards to start the year, but here we are. Black Bolt ascended to the top of our individual card leaderboards a couple weeks ago, and has remained there unchallenged ever since, with a frankly shocking average number of cubes won per game when drawn. However, his discard effect makes him the sort of card we don’t want topping that list. Furthermore, the deck he was fueling has also been quietly outperforming the field by a margin as high as Shuri or Thanos in their prime. While its game plan may feel more fair, it also has almost no bad matchups. Since the metagame hasn’t shifted to effectively contest this deck, we’ve decided Black Bolt’s day in the sun is over.


Stature

  • (Old) 5 Cost / 7 PowerCosts 1 if your opponent discarded a card from their hand this game.
  • (New) 5 Cost / 6 PowerCosts 1 if your opponent discarded a card from their hand this game.

Dev Note: Uh, ditto? We have seen the numbers on the Black Bolt/Stature deck soften a little bit since our Wave change, which has been most impactful by turning a good matchup into a bad one. However, it’s still clearly the best deck, and our playtesting for some future decks also indicated that this change would be merited down the line. So, we’re making it now in order to ensure we see this deck fall from its lofty perch.


Negasonic Teenage Warhead

  • (Old) 3 Cost / 4 Power: After ANY card is played here, destroy this card AND that card.
  • (New) 3 Cost / 5 Power: After ANY card is played here, destroy this card AND that card.

Dev Note: We hemmed and hawed a bit over whether to release Negasonic as 3/4 or 3/5 to start, and since then the data’s made it clear that we were too cautious. This change won’t make a huge difference–she often doesn’t wind up contributing her own Power to a location–but it does let her take the lead in some spots where she might previously have merely drawn, forcing your opponent to commit a card there to take it back. We did briefly debate exploring what she might look like as a 2-Cost card, but ultimately decided that might make her a little too strong as a counter to our weakest 6-Cost cards, the ones that only contest a single location.


Invisible Woman

  • (Old) 2 Cost / 2 Power : Ongoing: Cards you play here are not revealed until the game ends.
  • (New) 2 Cost / 3 Power : Ongoing: Cards you play here are not revealed until the game ends.

Dev Note: The majority of Invisible Woman’s play has been supporting the combo lines in Hela decks and acting as a pseudo-Cosmo to protect Ongoing-based buff decks from being single-handedly defeated by Enchantress. We believe she has the potential to be an interesting occasional player in some other decks, and this stat buff may provide her with that opportunity. We did consider the potential impact to Cerebro-2 specifically, but we’ve given that deck a couple of recent buffs and expect it may benefit from more down the line. Plus, there’s always Cerebro-3.


Location Adjustments

The following locations have been temporarily removed to receive brand-new effects. There currently is no information on what the new effects could be for these locations.

  • Plunder Castle
  • Milano
  • Sandbar

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