Generative Data Intelligence

Marvel Snap Patch Notes – May 16

Date:

The newest Marvel Snap patch has arrived bringing new balancing updates and the awaited return of Kitty Pryde. Here’s a look at all of the nerfs, buffs, and changes that took place.


Card Series Dropping

Series 5 to Series 4:

  • Master Mold
  • Negasonic
  • Nimrod

Series 4 to 3:

  • Sentry
  • Silver Surfer
  • Dazzler
  • Shadow King
  • Sauron
  • Ghost

Cards staying in Series 4:

  • Darkhawk
  • Knull

General System Updates

Kitty Pryde Is Back

  • Making a comeback, Kitty Pryde has finally returned to Marvel Snap with a new design and a brand-new ability. Previously Kitty Pride allowed players to return her to their hand to gain +2 Power. Now when Kitty Pryde returns to the hand, it’s +2 Power but she also returns at the start of each turn. All players will receive the Kitty Pryde base card. Any new accounts created in the future will see her available in Series 5.

New Feature: Deck Cosmetics Customization

  • Avatars and Titles can now be applied to each deck separately. This includes the card back, title, and avatar
  • The first time players log in to this patch, their active deck will be changed to the first deck in your list.

Ranked Mode

  • The number of Cubes required to Rank Up has decreased from 10 Cubes to 7 Cubes.
  • The number of Bonus Ranks gained when Tiering up has been reduced from 5 Ranks to 3 Ranks.

Voice Over Updates

  • Indonesian VO mixed & mastered
  • Thanos VO added for Spanish, French, Japanese, Chinese & Korean

General Updates

  • Fixed bug which would over-trigger card flare SFX in the collection screen and in-game

Card Balances

Crystal

  • (Old) 4 cost / 4 power – On Reveal: If this is at the middle location, shuffle your hand into your deck and draw 3 cards.
  • (New) 4 Cost / 4 Power – On Reveal: Each player draws a card.

Dev Note: “Crystal has been one of a handful of cards seeing incredibly low play and win rates for quite some time now, and an obvious buff candidate. We debated maintaining the direction of the current effect by removing the middle restriction, increasing the number of cards drawn, etc. But the tricky thing is that we don’t want an effect like Crystal’s to be strong. SNAP decks are only 12 cards and we don’t want those cards to play out the same every time, so we’re very careful about letting players draw cards. This rework aimed to make a simple, appropriate Crystal that could be fun alongside a variety of cards.


Wave

  • (Old) 3 Cost / 3 Power – On Reveal: Next turn, cards in both players’ hands cost 4.
  • (New) 3 Cost / 3 Power – On Reveal: All cards cost 4 until the end of the next turn.

Dev Note: Wave’s cost reduction occurs after other effects that reduce card costs. In addition to a text update that clarifies when Wave’s effect begins, we’ve also made a rather large adjustment “under the hood.” Wave will now begin to apply after-effects that reduce card costs, rather than before. That means She-Hulk, Death, etc. will always cost 4 while Wave is in effect. We don’t take lightly that this change kills a few decks, but Wave has been far too constraining on our ability to use cost reduction as a synergy reward in future designs. Leaning on Wave is just always better than dedicating your deck to the actual synergy–we’ve seen that with Death since both cards went live, and we’ll continue seeing it without this action.


Death

  • (Old) 9 Cost / 12 Power – Costs 1 less for each card destroyed in this game.
  • (New) 8 Cost / 12 Power – Costs 1 less for each card destroyed in this game.

Dev Note: As Death’s current performance is essentially dependent on Wave and Galactus, we wanted to improve her playability in other decks now that the interaction with Wave has changed. This may not be enough, and if we see Death take a huge dive we’ll come back and look at how these values can be adjusted further to ensure Death remains a meaningful card for dedicated Destroy decks.


White Queen

  • (Old) 4 Cost / 6 Power – On Reveal: Draw a copy of the highest-Cost card in your opponent’s hand.
  • (New) 4 Cost / 6 Power – On Reveal: Copy the highest-Cost card in your opponent’s hand into your hand.

Dev Note: This is just a text revision to resolve some ongoing confusion about what White Queen exactly does and how it interacts with cards like Widow’s Bite. In the future, we may pursue establishing some kind of shorthand for copying a card into your hand, but for now, we’re just going with the clearest expression of the card’s function.


Bug Fixes

  • Retreating while Kang is rewinding should no longer cause an Aw Snap error.
  • Quake’s shuffling of locations should no longer prevent Shuri’s buff from being applied.
  • “Rare” and “Super Rare” labels on cards should now be properly translated.
  • Energy UI assets should no longer overlap when gaining extra energy.
  • Speech bubble UI should no longer be hidden by cards in hand.
  • Sandman and Electro should no longer show their VFX if they’ve been morphed into another card.
  • Playing Hulk Buster on Iron Fist should now correctly show the merged card move.
  • The “Set as Favorite” text should no longer overlap with the star UI icon in most languages.
  • Snowguard (Hawk) should no longer cause an Aw Snap to occur when played on Knowhere with other On Reveal cards.
  • Knowhere’s VFX for On Reveal cards should no longer display when the location is disabled by Snowguard (Hawk).
  • Unseen cards with reference cards (such as Snowguard) should now show their reference cards when viewed for the first time in the Token Shop.
  • Many localization adjustments to the size of the text in Thai.
  • She-Hulk adjusted so her fist no longer obscures her power.
  • Spaces should be better handled by card search in the collection.
  • Cards that have had their power altered by other cards should show the proper adjustments in the card detail view.
  • The Season pass should now include the Mystery Variant reward on the Free Track.
  • The Weekly Spotlight should now update appropriately when new cards are released and previous cards move into the S4/S5 slot.
  • The player’s Token balance should be visible while viewing a card in the Token Shop.
  • Jeff should be able to move where he pleases after being returned to hand by Beast
  • (PC) Playing Sentry should no longer cause an Aw Snap error.

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