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Tag: interaction design

The Secret Of Retropolis Plans Apple Vision Pro Release

Work has begun to port the made-in-VR point-and-click adventure 'The Secret Of Retropolis' to Apple Vision Pro.There aren't many VR games on Apple Vision...

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Blue Sky Track Winners at ICMI’23 » CCC Blog

The goal of the Computing Community Consortium (CCC) is to catalyze the computing research community to debate longer range, more audacious research challenges;...

Register Now for the 19th International Conference on Web Information Systems and Technologies (Rome, Italy – November 15-17, 2023) – ResearchAndMarkets.com

DUBLIN–(BUSINESS WIRE)–The “19th International Conference on Web Information Systems and Technologies” conference has been added to ResearchAndMarkets.com’s offering. The objective of the International Conference on...

Crafting Memorable VR Experiences – The Interaction Design of ‘Fujii’

Creating a VR that truly immerses the user is no easy feat. To pull this off correctly requires a careful blend of...

Among Us VR Polus Point Map Launches In July

Among Us VR is adding the Polus Point map on July 27 with an open beta available before launch. Here's how to check it...

OCBC Launches Virtual Branch on Metaverse Platform Decentraland

OCBC Bank has set up a virtual branch OCBCx65Chulia on the metaverse platform Decentraland which is named after its headquarters on Chulia Street, Singapore.The...

Exclusive: Capcom Talks Bringing Resident Evil Village To PSVR 2, Future Plans & More

Resident Evil Village is easily one of the best experiences available for PSVR 2 at launch. Last week, we spoke to Capcom over Q&A...

Among Us VR Hits Major Milestone: One Million Copies Sold

Schell Games announced Among Us VR reached a major milestone, selling 1 million copies since launch. First released last November, Schell confirmed that Among Us...

Bridging the Empathy Gap with Human-Centered AI: Our Conversation with Uday Akkaraju, CEO of BOND.AI

One of the more compelling presentations at FinovateFall this year was the keynote address from BOND.AI CEO Uday Akkaraju. Titled “Why the Future...

Exploring Usability Principles of Efficiency and Self-evidency in Product Development

It was in the final semester when I was pursuing my Bachelor’s degree in psychology that I first heard the phrase, ‘User Experience Design’. Having no prior knowledge about the field, I applied for an Read more

The post Exploring Usability Principles of Efficiency and Self-evidency in Product Development appeared first on ixBlog.

3 Primary Challenges while Designing Learning and Coaching Platforms

In today’s day and age where attention spans are dwindling, digital learning would be successful only if the user experience it offers is engaging and immersive. UX is a significant part of digital learning design, Read more

The post 3 Primary Challenges while Designing Learning and Coaching Platforms appeared first on ixBlog.

Google Daydream’s Best Game is Getting a Sequel on Quest & PC VR Soon

Virtual Virtual Reality launched on Google Daydream back in 2017, but thanks to some fun and clever interaction design that worked equally well on both 3DOF and 6DOF headsets, the game made its way to all major VR platforms with marked success in the years following the demise of the ill-fated Daydream. Now developers Tender Claws […]

The post Google Daydream’s Best Game is Getting a Sequel on Quest & PC VR Soon appeared first on Road to VR.

Why Don’t Developers Take Accessibility Seriously?

You know that joke, “Two front-end developers walk into a bar and find they have nothing in common”? It’s funny, yet frustrating, because it’s true.

This article will present three different perspectives on accessibility in web design and development. Three …


Why Don’t Developers Take Accessibility Seriously? originally published on CSS-Tricks. You should get the newsletter and become a supporter.

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