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Heroes of Arcan, the DAO-Powered Heroic Fantasy Play-to-Earn Game, Announces Upcoming Token Sale

Tallinn, Estonia, Apr 22, 2022 - (ACN Newswire) - Heroes of Arcan, an upcoming play-to-earn epic heroic fantasy game that aims to place the destiny of the world of Arcan in the hands of players for both in-game action and development is set to launch a token and NFT sale event in Q2 2022 that will allow players to participate in the development of the world of Arcan and access ARCAN tokens prior to launch.

Of 100 million ARCAN tokens minted on the WAX blockchain, 14 percent will be reserved for the Heroes of Arcan play-to-earn model, 6 percent to a private sale underway in Q2 2022, and 12.5 percent for the public token sale. A further 24 percent will be held in reserve in a community wallet and used to reward players and ARCAN token holders that stake in the Heroes of Arcan DAO.

Heroes of Arcan, founded by Thomas Gio, is set to launch in mid-Q3 2022. Further information on the Heroes of Arcan project and token sale can be found via socials.

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The play-to-earn gaming industry has created an NFT-fuelled revolution over the last year. Over the course of 2022, play-to-earn games saw over $4.5 billion in trading volume transacted through blockchain-based games across over 754,000 daily active wallets.

Many of the play-to-earn games available to players today, however, lack the narrative and multiplayer community features associated with games within the mainstream gaming market. In many cases, play-to-earn games place a strong emphasis on generating potentially valuable NFT-based game elements that can be sold for a profit through in-game or secondary markets for cryptocurrency.

Heroes of Arcan aims to disrupt the contemporary play-to-earn paradigm with an epic narrative-rich heroic strategy game that pits players against each other within a vibrant, evolving fantasy universe. Drawing from strategic resource and territory management games, MMOs, and hero-focused elements of MOBA games, Heroes of Arcan is positioned to bring the "play" back into the "play-to-earn" model.

Building the First Player-Driven Epic Fantasy Game DAO

Heroes of Arcan launches players into the fantasy world of Arcan, in which players join factions and compete over territory fractured by conflict, war, and magical catastrophes of world-ending proportions. The world of Arcan is represented by 20,000 individual land pieces, each of which is an NFT — players collect sources, build tools, and capture land in order to create structures and collect Heroes.

The epic fantasy narrative of Heroes of Arcan provides play-to-earn gamers with far more than a means of generating profit from their playtime — Heroes of Arcan developers have made a concerted effort to create a vivid world in which their players are able to form alliances, create and execute novel strategies, and create teams of powerful heroes.

While Heroes of Arcan integrates many of the features expected of a strategy play-to-earn game, such as upgradable equipment, structures and tools, harvestable resources, and in-game marketplaces that allow players to trade with one another, a number of unique social and governance features make Heroes of Arcan a highly disruptive presence within the play-to-earn market.

Dynamic Peer-to-Peer Marketplace Reinvents Play-to-Earn Model

The resources, heroes, territory, and other gameplay elements of the Heroes of Arcan universe can be freely traded by players through an in-game marketplace. The way in which Heroes of Arcan handles trading in-game, however, functions very differently from the static, centralized models found in many other play-to-earn games.

Rather than operate in a vertical manner, the Heroes of Arcan economy integrates an organic growth model that promotes player-driven economic evolution and prevents economic imbalance. Arcanium, Heroes of Arcan's in-game currency, is represented by the ARCAN token, placing control over the flow of value in the world of Arcan in the hands of players.

Transactions and trades made with ARCAN in Heroes of Arcan are subject to a tax, which forwards a part of fees paid by players using in-game marketplaces to a community wallet. ARCAN held in this community pool is used to reward players that stake ARCAN in order to participate in the Heroes of Arcan DAO.

Heroes of Arcan allows players to interact directly with the governance and development of the universe of Arcan by implementing a Decentralized Autonomous Organization model — players that stake ARCAN not only receive rewards from the community wallet, but can also propose and vote on changes that will affect the destiny of Heroes of Arcan.

The Heroes of Arcan economic model is supported by a horizontal gameplay system that ensures new players are able to gain a footing in the competitive world of Arcan, eliminating the centralization of resources and in-game power that occurs in other play-to-earn games.

Social interaction plays an important role in the world of Heroes of Arcan. New players of Heroes of Arcan choose a faction — the diplomatic Preachers, the warlike Conquerers, or the magically adept Wiser — to align with. Each faction is represented by a continent in the world of Arcan. Players in each faction are able to communicate with each other in dedicated Discord servers, opening the door to the formation of player alliances and guilds - or betrayal.

Economic sustainability within Heroes of Arcan is driven by additional features that will include mini-games, seasonal events, and territory updates. Early stages of the game offer power and economic scaling through resource collection, but later updates will provide players with the opportunity to improve and level up heroes, lands, tools, and equipment, create potions and enchantments, or build new architecture elements to add additional layers of economic complexity.

Robust Story-Driven Gameplay

The lore that drives the gameplay within Heroes of Arcan provides players with a far more compelling storytelling experience than any other play-to-earn game on the market. Heroes of Arcan developers provide a robust narrative and history behind the world of Arcan, launching players into a world in which three factions compete for territorial dominance.

Heroes offer players a powerful way to gain passive benefits when collecting resources, as well as a means of exploring new territory and gaining access to randomized loot drops through chests.

Social Links
Linktr.ee: https://linktr.ee/heroesofarcan

Media Contact
Thomas Giovannangeli, CEO, Heroes Of Arcan
E: hello@heroesofarcan.io
U: https://heroesofarcan.io

SOURCE: Heroes Of Arcan



Copyright 2022 ACN Newswire. All rights reserved. www.acnnewswire.com

NextPlay Technologies Acquires Assets and IP of Casual Game Publisher, goGame, to Integrate its HotPlay In-Game Advertising Technology

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SUNRISE, FL, Apr 20, 2022 - (ACN Newswire) - NextPlay Technologies, Inc. (Nasdaq: NXTP), a technology solutions company building a digital business ecosystem for digital advertisers, consumers, video gamers and travelers, has completed its previously announced acquisition of gaming assets and IP from goGame, a Singapore-based mobile casual video game publisher and technology company.

The acquired assets include goPlay, a new-gen game publishing platform featuring a tournament system, chat, payment, and 37 casual games ranging from arcade to strategy. NextPlay plans to complete the integration of its HotPlay in-game advertising (IGA) technology into the 37 goPlay games by year-end.

NextPlay also acquired from goGame a perpetual license to goPay, a payment aggregator that offers game developers multiple ways to more easily collect and process user payments. This includes carrier billing, over the counter, e-voucher, bank transfer and e-wallet. The goPay technology further extends NextPlay's existing payment services, offering access to a wider array of global payment providers.

"The key value for us in this acquisition is how the goPlay platform enables gamers to form a community within its ecosystem," noted NextPlay co-chief executive Nithinan (Jessie) Boonyawattanapisut. "We see this providing a ready-made platform to launch our HotPlay IGA technology, with this leading to new revenue streams and expansion of our reach to users in many additional countries around the world."

As a fully owned brand, goPlay brings Nextplay:

- Web destination for players to gather and engage in social play across a catalogue of well-crafted, hyper casual games.
- Set of new technologies and APIs, such as social graph, chat, and game tournament backend services, for integration into the company's advertising and game services offering and delivered via its core game software development kit across web, set-top box, and mobile platforms.
- New revenue stream through goPay payments and ability to harness exciting new partnerships in key areas of NextPlay's broader market focus, such as NFT gaming and cryptocurrency.

goPlay and goPay offer a core set of compelling features that are perfect for a wide variety of platform partners who will be able to sign up under an Open Beta this summer. The goGame offerings will become part of the NextPlay suite of customizable products that can be tailored to fit the individual needs and capabilities of B2B and B2C operators across the globe.

NextPlay also plans to introduce goPlay game users to its NextFinancial fintech-oriented products, including crypto banking, micro-lending, and potential insurance services. Across each of these offerings, NextPlay would also have full access to goGame's payment processing gateway goPay.

For further details about the NextPlay's asset and IP purchase from goGame, please see the NextPlay Form 8-K filing with the U.S. Securities and Exchange Commission at www.sec.gov, and also available in the nextplaytechnologies.com investor relations section.

About goGame

Go Game Pte Ltd is a game company headquartered in Singapore, with offices in Malaysia, Philippines, Taiwan, Thailand, and Vietnam. Founded in July 2015 by industry veteran David Ng, the company first made headlines for securing major investments from gaming giant SEGA and venture capitalist Incubate Fund Japan. The 200-strong team has collaborated on projects with SEGA, Disney, Colopl and Viacom. For more information, visit gogame.net

About NextPlay Technologies

NextPlay Technologies, Inc. (Nasdaq: NXTP) is a technology solutions company offering games, in-game advertising, crypto-banking, connected TV and travel booking services to consumers and corporations within a growing worldwide digital ecosystem. NextPlay's engaging products and services utilize innovative AdTech, Artificial Intelligence and Fintech solutions to leverage the strengths and channels of our existing and acquired technologies. For more information about NextPlay Technologies, visit www.nextplaytechnologies.com and follow us on Twitter @NextPlayTech and LinkedIn.

Forward-Looking Statements
This press release includes "forward-looking statements" within the meaning of, and within the safe harbor provided by the Safe Harbor Provisions of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Forward-looking statements give our current expectations, opinions, beliefs or forecasts of future events and performance. A statement identified by the use of forward-looking words including "will," "may," "expects," "projects," "anticipates," "plans," "believes," "estimate," "should," and certain of the other foregoing statements may be deemed forward-looking statements. Although the Company believes that the expectations reflected in such forward-looking statements are reasonable, these statements involve risks and uncertainties that may cause actual future activities and results to be materially different from those suggested or described in this news release. Factors that may cause such a difference include risks and uncertainties related to our need for additional capital which may not be available on commercially acceptable terms, if at all, which raises questions about our ability to continue as a going concern; the fact that the COVID-19 pandemic has had, and is expected to continue to have, a significant material adverse impact on the travel industry and our business, operating results and liquidity; amounts owed to us by third parties which may not be paid timely, if at all; certain amounts we owe under outstanding indebtedness which are secured by substantially all of our assets and penalties we may incur in connection therewith; the fact that we have significant indebtedness, which could adversely affect our business and financial condition; uncertainty and illiquidity in credit and capital markets which may impair our ability to obtain credit and financing on acceptable terms and may adversely affect the financial strength of our business partners; the officers and directors of the Company have the ability to exercise significant influence and voting control over the Company; stockholders may be diluted significantly through our efforts to obtain financing, satisfy obligations and complete acquisitions through the issuance of additional shares of our common or preferred stock; if we are unable to adapt to changes in technology, our business could be harmed; our travel business depends substantially on property owners and managers renewing their listings; if we do not adequately protect our intellectual property, our ability to compete could be impaired; our long-term success depends, in part, on our ability to expand our property owner, manager and traveler bases outside of the United States and, as a result, our business is susceptible to risks associated with international operations; unfavorable changes in, or interpretations of, government regulations or taxation of the evolving ALR, Internet and e-commerce industries which could harm our operating results; risks associated with the operations of, the business of, and the regulation of our recent acquisitions of Longroot Holding (Thailand) Company Limited (Longroot), HotPlay Enterprise Limited (HotPlay) and NextBank International (formerly IFEB); the market in which we participate being highly competitive, and because of that we may be unable to compete successfully with our current or future competitors; our potential inability to adapt to changes in technology, which could harm our business; the volatility of our stock price; risks associated with the integration of the operations of HotPlay, Longroot and IFEB, which acquisitions we recently competed; the fact that we may be subject to liability for the activities of our property owners and managers, which could harm our reputation and increase our operating costs; and that we have incurred significant losses to date and require additional capital which may not be available on commercially acceptable terms, if at all. More information about the risks and uncertainties faced by NextPlay are detailed from time to time in NextPlay's periodic reports filed with the SEC, including its most recent Annual Report on Form 10-K and Quarterly Reports on Form 10-Q, under the headings "Risk Factors". These reports are available at www.sec.gov. Other unknown or unpredictable factors also could have material adverse effects on the Company's future results and/or could cause our actual results and financial condition to differ materially from those indicated in the forward-looking statements. Investors are cautioned that any forward-looking statements are not guarantees of future performance and actual results or developments may differ materially from those projected. The forward-looking statements in this press release are made only as of the date hereof. The Company takes no obligation to update or correct its own forward-looking statements, except as required by law, or those prepared by third parties that are not paid for by the Company. If we update one or more forward-looking statements, no inference should be drawn that we will make additional updates with respect to those or other forward-looking statements.

Source: NextPlay Technologies, Inc.

Company Contact:
NextPlay Technologies
Richard Marshall
Director of Corporate Development
Tel (954) 888-9779
rmarshall@monakergroup.com

Copyright 2022 ACN Newswire. All rights reserved. www.acnnewswire.comNextPlay Technologies, Inc. (Nasdaq: NXTP), a technology solutions company building a digital business ecosystem for digital advertisers, consumers, video gamers and travelers, has completed its previously announced acquisition of gaming assets and IP from goGame, a Singapore-based mobile casual video game publisher and technology company.
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Jump.trade to Launch P2E Cricket Game NFT Drop on April 22, 2022

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CMGE’s (0302.HK) seven-fold growth in international revenues: an emerging growth engine

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HONG KONG, Apr 13, 2022 - (ACN Newswire) - Despite regulation and a suspension of new game licenses in China, CMGE (0302.HK) grossed RMB3,957 million in 2021, representing a year-on-year increase of 3.6%, according to its 2021 annual earnings report. The company's gross profit margin increased to 37.2% in 2021 from 32.0% in 2020, while gross profit totaled RMB1,473 million, a year-on-year increase of 20.5%.

Jian Xiao, Executive Director, Chairman and CEO of CMGE, stated at the Performance Meeting that several games to be released in 2021 had been delayed due to the failure of achieving the game license as scheduled, as well as greater contributions to development and research, caused 2021 adjusted net margin to decline by 21.9%

With strong performance in 2020, CMGE's performance in 2021 is virtually superior to that of most peer companies.

01. The company's games have achieved international success with a year-on-year international game publishing revenue increasing by 7,260%, and another growth engine emerges.

CMGE's financial statements show that its profits are essentially sourced from developing and operating IP-based games, RMB905 million of which is sourced from the profits of its game development, representing a year-on-year increase of 23.9% and accounting for 22.9% of its annual business revenues, and RMB232 million of which is sourced from the profits of its IP licensing, doubled over the last year, representing a year-on-year increase of 106.9%, showing the abundant IP reserves and outstanding performance of its self-development strategy.

It's noteworthy that CMGE gained revenue of RMB459 million overseas, a year-on-year increase of 72 times. With this growth, its international revenue increased to 11.6% in 2021 from 0.2% in 2020, sharply representing the great progress from its overseas strategy of games.

According to an insider, it's inevitable for domestic game developers to make a breakthrough by surviving on international markets under the more serious regulation. Also, to survive on international markets, the company is facing challenges in all aspects such as the research and development of products, operation, marketing and organization. To survive on international markets has become a key indicator to measure whether a game developer is of competence.

At the Performance Meeting, Jian Xiao stated that CMGE, having committed to international game markets, has provided multiple games products in Hong Kong, Macao and Taiwan, Southeastern Asia, Europe and America and has created professional localization teams in products operation, marketing, user service and advertising. With the success of several products in practice, the international markets will be further developed, the revenue of which will also be increasing.

02. The company has laid a strong foundation for challenges with a year-on-year contribution increase of 48.9% in R&D for core competence of excellent self-developed products.

The research and development is a must for excellent products, and CMGE's financial statements shows that it has been committed to the research and development. As indicated by a set of data, CMGE has a R&D team of 624 professionals by the end of the period, representing a year-on-year increase of 30.0%; its contributions to the R&D are increased from RMB208.6 million in 2020 to RMB310.7 million in 2021, representing a year-on-year increase of 48.9% and accounting for 7.9% of the corporate revenue.

CMGE has also invested in great game developers to develop game business. According to the financial statements, CMGE has invested in over 20 game developers directly or by convertible bonds in recent years.

With its investment, merger and self-development, CMGE's R&D has become mature gradually with five major game types - numerical games, platform games, strategy games, E-sports games and card games, and several new R&D studios and subsidiaries have also been established.

In the long run, the enhanced R&D will lay a strong foundation for the continuous development of products for a game company.

Jiao Xiao believes that as the game industry has been more and more limited and regulated, the game companies must pay more attention to high-quality, multi-platform and long-cycle products and gain profits of one game from multiple platforms. Also, the companies need to attract more loyal customers and enhance user stickiness by the worldview and IP of games, social function and other factors.

Driven by technologies, the game developers should develop more quality products to meet new demands of gamers. The game "Sword and Fairy: World" self-developed by CMGE to be released is a model one.

"Sword and Fairy: World", based on the worldview and IP of "Sword and Fairy", is an immersive open-world RPG where gamers are provided with great freedom to make choices. The game is available on multiple devices including PC, console, mobile phone and VR. The game art meets the VR standard to offer the best immersive experience for gamers. CMGE expects that "Sword and Fairy: World" will be developed into a bestselling strategy game with an annual revenue of over RMB3,000 billion, a high profit ratio and a long life cycle.

03. The company expects a promising future as the returns of self-developed products in international markets will begin after significant games are released.

Next, CMGE is going to release a series of self-developed products and further promote its international markets strategy to earn more reputation among international gamers.

CMGE is scheduled to release several new games with license in the first half of 2022, including "A New Record of a Mortal's Journey to Immortality", "Ultraman: Assembly" and "All Star Fight" that were released this January.

In addition, CMGE is also looking forward to the license of several major new games including "Sword and Fairy: Wen Qing", "Rakshasa Street: Chosen One", "Cultivation Fantasy" and "Daily Life of Group Chat".

As for the expected time when the license will be granted, Jian Xiao holds the view that the reason why the authority has stopped granting game licenses is essentially related to the improvement and review of the game protection system for the minors. In the long run, the government will still support the healthy development of game industry.

In addition, the key product "Sword and Fairy: World" is about to undergo the first test in August 2022 and to be released around the middle of 2023. And the E-sports game "Code: Basketball 3V3" developed by Shanghai Zhoujing will be tested by the end of 2022 and released around the middle of 2023.

At the Performance Meeting, Jian Xiao stated that considering the status quo, the company's R&D will truly pay off in 2023 with a target that the revenue of independent R&D business accounts for 40% or even more of the total revenue in 2023.

Please contact:
PEANUT MEDIA LIMITED
Lu Jing / He MeiYu
Direct Line: (+86) 755-61619798 +8210
Email: hswh@czgmcn.com

Copyright 2022 ACN Newswire. All rights reserved. www.acnnewswire.comDespite regulation and a suspension of new game licenses in China, CMGE (0302.HK) grossed RMB3,957 billion in 2021, representing a year-on-year increase of 3.6%, according to its 2021 annual earnings report.

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Iskra, the Stealth Web3 Game Community Platform Scores $34 million USD Led by a Korean Online Giant

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SINGAPORE, Apr 7, 2022 - (ACN Newswire) - Iskra announced that it secured an investment of up to $34 million USD led by Krust Universe, an investment arm of Kakao, a Korean tech giant. Along with Krust Universe, the list of investors read like who's who of the tech and gaming industry; WeMade, MetaBora, Neowiz, NHN Bigfoot, Fast Ventures, Liberty Investment, and Kakao Ventures.

Iskra aims to be the Future of Play, addressing category growing pains, as well as providing exciting opportunities and new game experiences for players, game developers and investors alike.

While Iskra is a new name, a look at the company's management team lineup reveals an all-star cast of blockchain and online game industry veterans with multiple exits between them from companies such as Dayli Financial Group and Tencent Holdings.

"We believe Iskra is pioneering the way to become the next-generation blockchain gaming publishing platform with unique features for game developers, users and other participants. We chose to invest in Iskra because we identify strong synergy between their ecosystem and ours. Together, we will take the blockchain and Web3 gaming industry to the next level," Henry Chang, CEO of WeMade.

Leading this round, Junghoon Kim, Chief Investment Officer at Krust Universe explained, "Iskra is a seasoned team that can combine the best of blockchain and games. During our incubation, the team successfully built a model that incentivizes various stakeholders in the community." The company further added, "Iskra is well aligned with the 2.0 strategy of Klaytn, a Krust portfolio, in which Klaytn becomes a blockchain of choice for gamefi and metaverse."

Up to now, Iskra has been focusing its resources on the company's Web3 game community platform development as well as acquiring the best next-gen blockchain game content the country has to offer. Most of the initial content that will be announced with the platform are from the same group of investors.

"We are excited that Krust, WeMade, and the rest of our investors trust my team and I to execute on our vision of a community-forward system that aligns interests by rewarding its stakeholders based on participation, while integrating sustainable tokenomic solutions for game developers to the platform. This investment will not only bring capital, but also their domain expertise and network to help expand the reach of Iskra's platform," commented Eugene Lee, CEO/Founder of Iskra.

About Krust

Krust incubates innovative startups that are building the next generation of groundbreaking technology applications. By enabling their growth and supporting their global expansion, we aim to contribute to the innovation of humanity.

About WeMade

WeMade Games is dedicated to serving gamers with a portfolio of entertaining, high quality PC and Mobile games. Established in 2000, WeMade Entertainment Co., Ltd. (KOSDAQ: 112040) is an international game developer publisher that has grown from a handful of passionate game pioneers to a group of over 1,000 game enthusiasts.

About Iskra Pte Ltd

Iskra (https://www.iskra.world/) is the Future of Play. The Company is backed by some of the biggest technology and game companies from Korea. Iskra plans to deploy a $200M game fund to launch next-gen Web3 experiences via its Web3 game community platform. Iskra's community-forward system aligns the interests of the community by rewarding its stakeholders based on their participation, while integrating sustainable tokenomic solutions for game developers that join its platform. The Company seeks to bridge the gap in web3 adoption between early adopters and the mainstream by combining enjoyment, sustainability and the latest in blockchain technology.

Media Contact
Ben Colayco, Global Managing Director
E: media@iskra.world
Headquarters: Iskra Pte. Ltd., 24 Raffles Place, #17-04 Clifford Centre, Singapore 048621

SOURCE: Iskra Pte Ltd

Copyright 2022 ACN Newswire. All rights reserved. www.acnnewswire.comIskra announced that it secured an investment of up to $34 million USD led by Krust Universe, an investment arm of Kakao, a Korean tech giant. Along with Krust Universe, the list of investors read like who's who of the tech and gaming industry; WeMade, MetaBora, Neowiz, NHN Bigfoot, Fast Ventures, Liberty Investment, and Kakao Ventures.
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