Generative Data Intelligence

Is Starfield Kid Stuff Trait Worth It?

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In most heroic backstories it’s the parent’s death that shapes the heroes into the rugged and tough protagonists that they are today. Thanks to the Kid Stuff trait in Starfield, that doesn’t have to be the case. Is there any difference between having live and well parents? Is Starfield Kid Stuff worth it?

Related: Starfield Best Companion Guide


Starfield Kid Stuff Trait

With the Kids Stuff trait in Starfield, the player’s parents are alive and well, and they can visit them at their home. The downside to that though is they will automatically send 2% of their credits home to them every week. While they don’t drastically change things in the story they have little moments where they can randomly appear and can sometimes give gifts. Those gifts can consist of:

  • Highschool Backpack (Extra Capacity mod)
  • Sir Livingstone’s Pistol (31 Physical damage – Large Magazine, High-Velocity mods)
  • Gran-Gran’s Spacesuit (Pocketed mod)
  • Gran-Gran’s Helmet (Sensor Array mod)
  • Meatloaf recipe
  • A ship

If players wish to find the parents themselves they are located at Pioneer Tower in the Residential District of New Atlantis. In terms of the trait being worth it, the answer would be a yes. It’s nice to see them pop up and the gifts are a nice added touch. Wouldn’t every love to visit home every once in a while?


All Starfield Traits

Alien DNA

  • You volunteered for a controversial experiment that combines alien and human DNA. As a result, you start with increased health and oxygen, but healing and food items aren’t as effective.

Dream Home

  • You own a luxurious, customizable house on a peaceful planet! Unfortunately, it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly.

Empath

  • You are deeply connected to the feelings of others. Performing actions your companion likes will result in a temporary increase in combat effectiveness. But, performing actions they don’t like will have the precise opposite effect.

Extrovert

  • You’re a people person. Exerting yourself uses less oxygen when adventuring with human companions, but more when adventuring alone.

(Incompatible with Introvert)


Freestar Collective Settler

  • You gain access to special Freestar Collective dialogue options and better rewards from some missions given by the faction. But, crime bounty towards other factions is greatly increased.

(Incompatible with Neon Street Rat, United Colonies Native)


Hero Worshipped

  • You’ve earned the attention of an annoying “Adoring Fan” who will show up randomly and jabber at you incessantly. On the plus side, he’ll join your ship’s crew and give you a gift.

Introvert

  • You really need your alone time. Exerting yourself uses less oxygen when adventuring alone, but more when adventuring with other human companions.

(Incompatible with Extrovert)


Neon Street Rat

  • You grew up on the mean streets of Neon. You gain access to special dialogue options and better rewards from some missions on Neon. Crime bounty by other factions is greatly increased.

(Incompatible with Freestar Collective Settler and United Colonies Native)


Raised Enlightened – Religion traits will affect interactions with certain factions.

  • You grew up as a member of the Enlightened. You gain access to a special chest full of items in the House of the Enlightened in New Atlantis but lose access to the Sanctum Universum chest.

(Incompatible with Raised Universal and Serpent’s Embrace)


Raised Universal – Religion trait, will affect interactions with certain factions.

  • You grew up as a member of the Sanctum Universum. You gain access to a special chest full of items in the Sanctum Universum in New Atlantis but lose access to the House of the Enlightened chest.

(Incompatible with Raised Enlightened and Serpent’s Embrace)


Serpent’s Embrace – Religion trait, will affect interactions with certain factions.

  • You grew up worshiping the Great Serpent. Grav jumping provides a temporary boost to health and oxygen, but health and oxygen are lowered if you don’t continue jumping regularly – like an addiction.

(Incompatible with Raised Enlightened and Raised Universal)


Spaced

  • Your body has become acclimated to space. Health and oxygen are increased when in space but decreased when on the surface.

(Incompatible with Terra Firma)


Taskmaster

  • Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire.

Terra Firma

  • You’ve never acclimated to space. Health and oxygen are increased when on the surface but decreased when you’re in space.

(Incompatible with Spaced)


United Colonies Native

  • You gain access to special United Colonies dialogue options and better rewards from some missions given by the faction. However, crime bounties by other factions are greatly increased.

(Incompatible with Freestar Collective Settler and Neon Street Rat)


Wanted

  • Someone put a price on your head, and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge – when your health is low, you do extra damage.

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