The Fighter in Baldurs Gate 3 has mastered the art of combat, wielding weapons with unmatched skill and wearing armor like a second skin. To maximize this class and its power to the best of its ability here is the best Baldurs Gate 3 Fighter build.
Related: [All Baldur’s Gate 3 Romance Options]
Hit Points
- Hit Points at 1st Level: 10 + your Constitution modifier.
- Hit Points at Higher Levels: 6 + your Constitution modifier.
Proficiencies
- Armor: Light Armour, Medium Armour, Heavy Armour, and Shield
- Weapons: Simple Weapons, Martial Weapon
- Saving Throws: Strength and Constitution
- Skills: Choose any 2 – Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
Equipment
- Scale Mail, Leather Boots
- Longsword
- Health Potion x2
- Scroll of Revivify
Unique Class Feature
- Second Wind (Action)
- Fighting Style
Fighter Pros
- Weapon Proficiency
- Extra Attacks
- Melee or Ranged
- High Health
Fighter Cons
- Lacks Spell Casting
- Equipment Dependent
- Bonus Action Limited
Baldurs Gate 3 Fighter Abilities
- Strength – 17 (Very Important)
- Dexterity – 14
- Constitution – 16 (Very Important)
- Intelligence – 8
- Wisdom – 10
- Charisma – 10
Races
Half-Orc (Recommended)
- Relentless Endurance
- Menacing
- Darkvision (12m)
- Savage Attack
Zariuel Tiefling
- Hellish Resistance
- Hellish Rebuke
- Darkvision (12m)
- Free Spells
Soldier Background: “You are trained in battlefield tactics and combat, having served in a militia, mercenary company, or officer corps. Show smart tactics and bravery on the battlefield to enhance your prowess.” (Athletics And Intimidation)
Battlemaster Subclass: “Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight.” (Versatile and Adaptable)
Best Skill Sets:
- Persuasion: Influence someone or a group.
- Athletics: Covers difficult situations while climbing, jumping, or swimming
- Intimidation: Influence a situation by force.
Best Gear:
- Sword of Justice: “2d6+ Slashing Two-Handed”
- Haste Helm: “At the start of combat, the wearer gains Momentum for 3 turns increasing movement speed“
- Linebreaker Boost: “When the wearer Dashes or takes a similar action during combat, they gain Wrath for 3 turns +1 bonus damage.“
- Crusher Ring: “Speed +3m.“
- Absolute’s Talisman: “When the wearer has less than 25% of their hit points left and deals damage, they gain 1d8 hit points“
- Githyanki Half Plate: “15 AC taken“
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