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Best Baldurs Gate 3 Fighter Build

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The Fighter in Baldurs Gate 3 has mastered the art of combat, wielding weapons with unmatched skill and wearing armor like a second skin. To maximize this class and its power to the best of its ability here is the best Baldurs Gate 3 Fighter build.

Related[All Baldur’s Gate 3 Romance Options]


Hit Points

  • Hit Points at 1st Level: 10 + your Constitution modifier.
  • Hit Points at Higher Levels: 6 + your Constitution modifier.

Proficiencies

  • Armor: Light Armour, Medium Armour, Heavy Armour, and Shield
  • Weapons: Simple Weapons, Martial Weapon
  • Saving Throws: Strength and Constitution
  • Skills: Choose any 2 – Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival

Equipment

  • Scale Mail, Leather Boots
  • Longsword
  • Health Potion x2
  • Scroll of Revivify

Unique Class Feature

  • Second Wind (Action)
  • Fighting Style

Fighter Pros

  • Weapon Proficiency
  • Extra Attacks
  • Melee or Ranged
  • High Health

Fighter Cons

  • Lacks Spell Casting
  • Equipment Dependent
  • Bonus Action Limited

Baldurs Gate 3 Fighter Abilities

  • Strength – 17 (Very Important)
  • Dexterity – 14
  • Constitution – 16 (Very Important)
  • Intelligence – 8
  • Wisdom – 10
  • Charisma10

Races

Half-Orc (Recommended)

  • Relentless Endurance
  • Menacing
  • Darkvision (12m)
  • Savage Attack

Zariuel Tiefling

  • Hellish Resistance
  • Hellish Rebuke
  • Darkvision (12m)
  • Free Spells

Soldier Background: “You are trained in battlefield tactics and combat, having served in a militia, mercenary company, or officer corps. Show smart tactics and bravery on the battlefield to enhance your prowess.(Athletics And Intimidation)


Battlemaster Subclass: “Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight.” (Versatile and Adaptable)


Best Skill Sets:

  • Persuasion: Influence someone or a group.
  • Athletics: Covers difficult situations while climbing, jumping, or swimming
  • Intimidation: Influence a situation by force.

Best Gear:

  • Sword of Justice: “2d6+ Slashing Two-Handed”
  • Haste Helm: “At the start of combat, the wearer gains Momentum for 3 turns increasing movement speed
  • Linebreaker Boost: “When the wearer Dashes or takes a similar action during combat, they gain Wrath for 3 turns +1 bonus damage.
  • Crusher Ring: “Speed +3m.
  • Absolute’s Talisman: “When the wearer has less than 25% of their hit points left and deals damage, they gain 1d8 hit points
  • Githyanki Half Plate: “15 AC taken

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